In pokecrystal-board you will find:
Some sample videos available here (using dummy design elements and data): https://drive.google.com/drive/u/1/folders/1WW8HA_IAtl8MQlafNGip_66j1TEwL5qD
- Content with new built-in features
- Overworld board game engine: menus, movement, events, turn lifecycle, etc.
- Level selection menu ("world map")
- Game progression logic
- Other supporting features
- Empty canvas with pokecrystal-board placeholder content, or with no content
- Actual levels and maps, and their design
- Board space effects
- Many GFX and SFX elements
- Layout of transition screens and menus
- ...
- Empty canvas with pokecrystal placeholder content
- The complete Pokemon battle engine
- Pokemon data and storage
- Item data and storage
- ...
- A ready-to-play game
- An engine that requires less ASM knowledge than the pokecrystal disassembly to develop features not yet implemented
- Guaranteed compatibility with extensions to pokecrystal developed by the community
- Definitive GFX and SFX assets for the pokecrystal-board features
Some sample videos available here (using dummy design elements and data): https://drive.google.com/drive/u/1/folders/1WW8HA_IAtl8MQlafNGip_66j1TEwL5qD