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Recent content by Lucidious89

  1. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    There's a whole section in "Advanced Scripting" portion of the guide that covers this.
  2. Lucidious89

    Script: SOS Battles [DBK Add-On] [v21.1]

    Minor Update (v1.0.5) Updated for compatibility with v2.0 of the Enhanced Battle UI add-on.
  3. Lucidious89

    Script: Enhanced Battle UI [DBK Add-On] [v21.1]

    Major Update (v2.0) Overhauled how the plugin opens each UI page on the backend to make the code more efficient. Improved the sprite outliner utilities so that it may now add outlines to item sprites, not just Pokemon icons. Made some minor tweaks to Tera type displays so that a Pokemon that is...
  4. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    Minor Update (v1.1.4) Made some minor adjustments for compatibility with v2.0 of the Enhanced Battle UI add-on.
  5. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    Sure, though you can literally just use trigger instead of writing in the specific trigger. The use of case already specifies the trigger to check for.
  6. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    You kinda answered your own question without realizing it. This is why. It's not happening "more frequently", though. "RoundStartCommand_1_foe" doesn't trigger once on the first turn. It triggers once on the first turn for each opposing Pokemon. So since both opposing Pokemon are eligible to...
  7. Lucidious89

    Script: In-Depth Pokedex Data Page [v21.1]

    Hmm...you definitely can. Are you sure you just aren't simply viewing a Pokemon that doesn't have more than 4 moves to display?
  8. Lucidious89

    [Scripting Question] do plugins ovewrite the original code? something odd...

    They absolutely do overwrite, that's what allows plugins to even work in the first place. Most plugins would be pretty pointless otherwise. The issue is that def pbInitPokemon needs to exist in the base Essentials files, because the Shadow Pokemon script depends on it existing so that it may...
  9. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    There's gotta be more to this error you aren't showing.
  10. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    I'm assuming the only reason you're using :ELITEFOUR_Agatha instead of a battler index is because you want to use a different sprite from the the trainer sprite? If that's not the case, you should just use an index, it's much simpler. Anyway, this just seems like there's a bug when using ID's...
  11. Lucidious89

    Script: Generation 9 Resource Pack [v21.1]

    The mechanics for these forms work completely differently. Zacian's item doesn't change its form, Zacian just naturally always tries to change form when it enters battle, it just fails to do so if the required item isn't held. Ogerpon changes form outside of battle, upon equipping its held...
  12. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    Well, what does the code look like?
  13. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    Only one variable is coded into the script. However, you can always just use the regular $game_variables in a hardcoded script if you wanna do something more elaborate.
  14. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    Theyre written within their own battle rule. You can look at one of the example battles provided in the guide to see what this looks like.
  15. Lucidious89

    Script: Deluxe Battle Kit [v21.1]

    Minor Update (v1.1.3) Fixed a crash that could occur when setting custom music for a battle through a battle rule. Fixed an issue with low HP music ending when Pokemon with critical HP is on the field, but a healthy partner Pokemon is sent out, or a partner Pokemon is healed out of the critical...
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